Author of the publication

Omnidirectional Galvanic Vestibular Stimulation in Virtual Reality

, , , , , and . IEEE Transactions on Visualization and Computer Graphics (TVCG, Proc. IEEE VR), 28 (5): 2234--2244 (March 2022)Won "Honorable Mention for Best Journal Track Paper" at IEEE VR.
DOI: 10.1109/{TVCG}.2022.3150506

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Mitigation of Cybersickness in Immersive 360 Videos, , , , , and . IEEE Virtual Reality Workshop on Immersive Sickness Prevention (WISP), page 169--177. IEEE, (March 2021)Stereo Inverse Brightness Modulation for Guidance in Dynamic Panorama Videos in Virtual Reality, , , , and . Computer Graphics Forum, (August 2020)Mitigation of Cybersickness in Immersive 360°Videos., , , , , and . VR Workshops, page 169-177. IEEE, (2021)Visual Techniques to Reduce Cybersickness in Virtual Reality., , , , and . VR Workshops, page 486-487. IEEE, (2021)Omnidirectional Galvanic Vestibular Stimulation in Virtual Reality, , , , , and . IEEE Transactions on Visualization and Computer Graphics (TVCG, Proc. IEEE VR), 28 (5): 2234--2244 (March 2022)Won "Honorable Mention for Best Journal Track Paper" at IEEE VR.