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Omnidirectional Galvanic Vestibular Stimulation in Virtual Reality

, , , , , and . IEEE Transactions on Visualization and Computer Graphics (TVCG, Proc. IEEE VR), 28 (5): 2234--2244 (March 2022)Won "Honorable Mention for Best Journal Track Paper" at IEEE VR.
DOI: 10.1109/{TVCG}.2022.3150506

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