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BIZZY - A Social Game for Entrepreneurship Education.

, , , , , , and . HCI (15), volume 8524 of Lecture Notes in Computer Science, page 33-41. Springer, (2014)

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Enhancing Students' Motivation to Learn Software Engineering Programming Techniques: A Collaborative and Social Interaction Approach., , , , , , and . HCI (9), volume 9177 of Lecture Notes in Computer Science, page 189-201. Springer, (2015)Network for All: A Proposal for an Accessible Social Media Aggregator Solution., , , , , , and . HCI (7), volume 8010 of Lecture Notes in Computer Science, page 655-663. Springer, (2013)Separating Gesture Detection and Application Control Concerns with a Multimodal Architecture., , , , , , , , and . CIT/IUCC/DASC/PICom, page 1548-1553. IEEE, (2015)Using Cultural Viewpoint Metaphors to Provide Web Accessibility for the Visually Impaired Users., , , , and . DSAI, volume 27 of Procedia Computer Science, page 186-196. Elsevier, (2013)Do processo de entrevista para a ferramenta InterVIU., , and . SBSI, page 85-96. (2009)BIZZY - A Social Game for Entrepreneurship Education., , , , , , and . HCI (15), volume 8524 of Lecture Notes in Computer Science, page 33-41. Springer, (2014)Motivating Students to Learn Computer Programming in Higher Education: The SimProgramming Approach., , , , , , , and . TECH-EDU, volume 1384 of Communications in Computer and Information Science, page 506-518. Springer, (2020)Dos processos de colaboração para as ferramentas: a abordagem de desenvolvimento do projeto CommunicaTEC., , , , and . WebMedia (Companion), page 233-240. ACM, (2008)Wearable Devices for Communication and Problem-Solving in the Context of Industry 4.0., , , , , and . HCI (51), volume 14057 of Lecture Notes in Computer Science, page 583-592. Springer, (2023)Diretrizes de Acessibilidade: Uma Abordagem Comparativa entre WCAG e e-MAG., , , and . SBSI, page 73-84. (2009)