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Другие публикации лиц с тем же именем

Reframing Taxonomy Development in Collaborative Computing Research: A Review and Synthesis of CSCW Literature 2003-2010., , и . CRIWG, том 11001 из Lecture Notes in Computer Science, стр. 42-59. Springer, (2018)Developing Iconographic Driven Applications for Nonverbal Communication: A Roadside Assistance App for the Deaf., , и . HCI (6), том 8515 из Lecture Notes in Computer Science, стр. 762-771. Springer, (2014)Children as Active Partners: Strategies for Collaboration in Spatial Tasks through Virtual Worlds., , , и . C5, стр. 73-76. IEEE Computer Society, (2008)The Effect of Scientific Collaboration on CSCW Research: A Scientometric Study., , , , и . CSCWD, стр. 129-134. IEEE, (2019)Theoretical Underpinnings and Practical Challenges of Crowdsourcing as a Mechanism for Academic Study., , , , и . HICSS, стр. 1-10. ScholarSpace, (2020)A Software Architecture for Collaborative Training in Virtual Worlds: F-16 Airplane Engine Maintenance., , , , и . CRIWG, том 6969 из Lecture Notes in Computer Science, стр. 102-109. Springer, (2011)Towards an Overarching Classification Model of CSCW and Groupware: A Socio-technical Perspective., , , , , и . CRIWG, том 7493 из Lecture Notes in Computer Science, стр. 41-56. Springer, (2012)Towards a Virtual Environment for Regulated Interaction Using the Social Theatres Model., , , и . CRIWG, том 5411 из Lecture Notes in Computer Science, стр. 164-170. Springer, (2008)Collaboration in 3D Virtual Worlds: designing a protocol for case study research., , , , и . Intelligent Environments (Workshops), том 19 из Ambient Intelligence and Smart Environments, стр. 361-372. IOS Press, (2015)Online-Gym: Multiuser Virtual Gymnasium Using RINIONS and Multiple Kinect Devices., , , , , , , и . VS-GAMES, стр. 1-4. IEEE, (2014)