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LTL Verification of Online Executions with Sensing in Bounded Situation Calculus.

, , , and . ECAI, volume 263 of Frontiers in Artificial Intelligence and Applications, page 369-374. IOS Press, (2014)

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On the Epistemic Feasibility of Plans in Multiagent Systems Specifications.. ATAL, volume 2333 of Lecture Notes in Computer Science, page 69-85. Springer, (2001)Reasoning about Concurrent Execution Prioritized Interrupts, and Exogenous Actions in the Situation Calculus., , and . IJCAI, page 1221-1226. Morgan Kaufmann, (1997)Rewards Structure in Games: Learning a Compact Representation for Action Space., , and . AAAI Workshops, volume WS-17 of AAAI Technical Report, AAAI Press, (2017)On supervising agents in situation-determined ConGolog., , and . AAMAS, page 1031-1038. IFAAMAS, (2012)Handling prioritized goals and subgoals in a logical account of goal change., and . AAMAS (2), page 1155-1156. IFAAMAS, (2009)ECASL: a model of rational agency for communicating agents., and . AAMAS, page 762-769. ACM, (2005)A Model of Rational Agency for Communicating Agents., and . AC, volume 3396 of Lecture Notes in Computer Science, page 242-259. Springer, (2004)Exploiting Reward Machines with Deep Reinforcement Learning in Continuous Action Domains., and . EUMAS, volume 14282 of Lecture Notes in Computer Science, page 83-99. Springer, (2023)Modeling mental states in the analysis of multiagent systems requirements., and . AAMAS, page 241-243. ACM, (2006)Situation Calculus Based Programs for Representing and Reasoning about Game Structures., , and . KR, AAAI Press, (2010)