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LTL Verification of Online Executions with Sensing in Bounded Situation Calculus.

, , , and . ECAI, volume 263 of Frontiers in Artificial Intelligence and Applications, page 369-374. IOS Press, (2014)

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Action-based Character AI in Video-games with CogBots Architecture: A Preliminary Report., and . CoRR, (2013)Planning with a task modeling framework in manufacturing robotics., , and . IROS, page 5787-5794. IEEE, (2013)Action-Based Imperative Programming with YAGI., , and . CogRob@AAAI, volume WS-12-06 of AAAI Technical Report, AAAI Press, (2012)LTL Verification of Online Executions with Sensing in Bounded Situation Calculus., , , and . ECAI, volume 263 of Frontiers in Artificial Intelligence and Applications, page 369-374. IOS Press, (2014)Controlling Logistics Robots with the Action-Based Language YAGI., , , , , and . ICIRA (1), volume 9834 of Lecture Notes in Computer Science, page 525-537. Springer, (2016)Benchmarking smart spaces through autonomous virtual agents., , , and . AAMAS, page 1229-1230. IFAAMAS, (2013)A Classification of First-Order Progressable Action Theories in Situation Calculus., and . IJCAI, page 1132-1138. IJCAI/AAAI, (2013)Accessing Government Open Data Through Chatbots., , , , and . ICWE Workshops, volume 10544 of Lecture Notes in Computer Science, page 156-165. Springer, (2017)First-Order Strong Progression for Local-Effect Basic Action Theories., , and . KR, page 662-672. AAAI Press, (2008)iThink: A Library for Classical Planning in Video-Games., , , and . SETN, volume 7297 of Lecture Notes in Computer Science, page 106-113. Springer, (2012)