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Heuristics for interface design in telemedicine systems.

, , , and . HCI-COLLAB, volume 3570 of CEUR Workshop Proceedings, page 52-60. CEUR-WS.org, (2022)

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Usability engineering in the OnCakes case. What should be taken into account when designing software for a bakery and its customers?, and . HCI-COLLAB, volume 3570 of CEUR Workshop Proceedings, page 123-135. CEUR-WS.org, (2022)Heuristics for interface design in telemedicine systems., , , and . HCI-COLLAB, volume 3570 of CEUR Workshop Proceedings, page 52-60. CEUR-WS.org, (2022)Proposal for a User-Centered Virtual Reality System for Promoting Tourism in Peru., , , , , and . HCI (43), volume 13518 of Lecture Notes in Computer Science, page 62-73. Springer, (2022)Systematic Review on Photogrammetry, Streaming, Virtual and Augmented Reality for Virtual Tourism., , , , and . HCI (43), volume 13518 of Lecture Notes in Computer Science, page 46-61. Springer, (2022)DIVIDI2: reinforcing divided attention in children with AD/HD through a mobile application., , , and . REHAB, page 106-110. ACM, (2019)Analizando y Aplicando la Gamificación en el Proceso ChildProgramming., , , and . Rev. Colomb. de Computación, 14 (2): 7-23 (2013)Modelo de Integración de Componentes Metodológicos Dentro del Contexto de CIAF., , , , and . Rev. Colomb. de Computación, 14 (2): 24-39 (2013)A serious game development process using competency approach: Case Study: Elementary School Math., , , , and . Interacción, page 99:1-99:9. ACM, (2014)A Model for Collaborative Content Production in Digital Literacy Context., , , and . Interacción, page 102:1-102:4. ACM, (2014)Collaborative Production in Latin America of the Open Text Books in Human Computer Interaction., , , , and . Interacción, page 88:1-88:3. ACM, (2014)