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A Study of Cybersickness and Sensory Conflict Theory Using a Motion-Coupled Virtual Reality System.

, , and . VR, page 643-644. IEEE Computer Society, (2018)

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Other publications of authors with the same name

Effect of Navigation Speed and VR Devices on Cybersickness., , and . ISMAR Adjunct, page 91-92. IEEE, (2018)Depth Perception in Virtual Environment: The Effects of Immersive System and Freedom of Movement., , and . HCI (10), volume 9740 of Lecture Notes in Computer Science, page 173-183. Springer, (2016)A Study of Cybersickness and Sensory Conflict Theory Using a Motion-Coupled Virtual Reality System., , and . VR, page 643-644. IEEE Computer Society, (2018)Cognitive psychology and human factors engineering of virtual reality.. VR, page 407-408. IEEE Computer Society, (2017)A low-cost lighthouse-based virtual reality head tracking system., , and . IC3D, page 1-5. IEEE, (2017)Human Factors Related to Cybersickness Tolerance in Virtual Environment., , , and . VR Workshops, page 528-532. IEEE, (2022)Corrective feedback for depth perception in CAVE-like systems., , and . VR, page 293-294. IEEE Computer Society, (2017)Constructing 3D Mesh Indoor Room Layouts from 2D Equirectangular RGB 360 Panorama Images for the Unity Game Engine., , and . HCI (39), volume 1421 of Communications in Computer and Information Science, page 148-155. Springer, (2021)Effect of Sensory Conflict and Postural Instability on Cybersickness., , and . VR, page 1860-1861. IEEE, (2019)Effect of Height Perception on State Self-Esteem and Cognitive Performance in Virtual Reality., , and . HCI (6), volume 12767 of Lecture Notes in Computer Science, page 172-184. Springer, (2021)