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Development of a novel therapy in virtual motor rehabilitation after severe Guillain-Barré symptomatology.

, , , , , and . PervasiveHealth, page 370-373. IEEE, (2013)

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3D Virtual System Using a Haptic Device for Fine Motor Rehabilitation., , , , , , and . WorldCIST (2), volume 570 of Advances in Intelligent Systems and Computing, page 648-656. Springer, (2017)The Use of Virtual Cues in Acquired Brain Injury Rehabilitation. Meaningful Evidence., , , , , , and . WorldCIST (2), volume 931 of Advances in Intelligent Systems and Computing, page 785-794. Springer, (2019)Solution for Immersive Vestibular Rehabilitation in Patients with Multiple Sclerosis by using Virtual Reality and its use within the Tele-Rehabilitation Paradigm., , , , , and . REHAB, volume 3446 of CEUR Workshop Proceedings, page 1. CEUR-WS.org, (2022)A Virtual Fine Rehabilitation System for Children with Cerebral Palsy: Assesment of the Usability of a Low-Cost System., , , and . WorldCIST (2), volume 570 of Advances in Intelligent Systems and Computing, page 619-627. Springer, (2017)Working alliance and virtual motor rehabilitation in parkinson patients., , , , and . PervasiveHealth, page 274-277. ICST, (2014)Development of a novel therapy in virtual motor rehabilitation after severe Guillain-Barré symptomatology., , , , , and . PervasiveHealth, page 370-373. IEEE, (2013)Static Weight Transferences in Patients with Parkinson's Disease using the Nintendo Wii Balance Board., , , , , , , and . REHAB, page 73-76. ACM, (2015)USEQ: A Short Questionnaire for Satisfaction Evaluation of Virtual Rehabilitation Systems., , , , , and . Sensors, 17 (7): 1589 (2017)Evaluation of the sense of presence and immersion in virtual rehabilitation: influence of user movement feedback., , , and . Interacción, page 10:1-10:4. ACM, (2012)Virtual Reality System for Upper Limb Rehabilitation: an assessment and training., , , and . REHAB, volume 3446 of CEUR Workshop Proceedings, page 21-28. CEUR-WS.org, (2022)