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Creativity as a tool for prospective use analysis in the design of innovative products.

, , and . Erog'IA, page 162-169. ACM, (2010)

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Optimiser le processus d'innovation grâce aux traces informatiques d'usages., , , and . IC, page 145-156. Presse des Mines, (2010)The Relationship Between Contextual Cues in Virtual Environments and Creative Processes., , and . Cyberpsy., Behavior, and Soc. Networking, 20 (3): 202-206 (2017)Apports de l'oculométrie dans l'analyse d'une tâche procédurale., , , , , , , , and . Ergo'IA, page 2:1-2:6. ACM, (2021)A multimodal approach to the uncanny valley effect., , , and . Ergo'IA, page 1:1-1:5. ACM, (2023)Are online discussions enough to constitute communities of practice in professional domain? A case study of ergonomics' practice in France., , and . Cogn. Technol. Work., 18 (2): 249-266 (2016)Collaborative Design Tools: A Comparison between Free Software and PLM Solutions in Engineering Education., , , and . PLM, volume 388 of IFIP Advances in Information and Communication Technology, page 547-558. Springer, (2012)Creativity as a tool for prospective use analysis in the design of innovative products., , and . Erog'IA, page 162-169. ACM, (2010)Designing orientation maps accessible to visually impaired people., , , and . Erog'IA, page 9:1-9:4. ACM, (2016)