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Optimiser le processus d'innovation grâce aux traces informatiques d'usages.

, , , and . IC, page 145-156. Presse des Mines, (2010)

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Creativity as a tool for prospective use analysis in the design of innovative products., , and . Erog'IA, page 162-169. ACM, (2010)Optimiser le processus d'innovation grâce aux traces informatiques d'usages., , , and . IC, page 145-156. Presse des Mines, (2010)Design and evaluation of expressive gesture synthesis for embodied conversational agents., , , and . AAMAS, page 1095-1096. ACM, (2005)Experimental Evaluation of Bi-directional Multimodal Interaction with Conversational Agents., and . INTERACT, IOS Press, (2003)Storyboarding to improve collaboration between ergonomics, design and engineering., , and . Erog'IA, page 80-87. ACM, (2014)Anticipating user's needs with playful methods., , , , and . Erog'IA, page 25-32. ACM, (2014)A Proposal for a Methodology of Technical Creativity Mixing TRIZ and Additive Manufacturing., , , , , , and . TFC, volume 572 of IFIP Advances in Information and Communication Technology, page 106-116. Springer, (2019)Designing orientation maps accessible to visually impaired people., , , and . Erog'IA, page 9:1-9:4. ACM, (2016)Multimodal Complex Emotions: Gesture Expressivity and Blended Facial Expressions., , , , and . Int. J. Humanoid Robotics, 3 (3): 269-291 (2006)Embodied Creative Agents: A Preliminary Social-Cognitive Framework., , and . IVA, volume 4722 of Lecture Notes in Computer Science, page 304-316. Springer, (2007)