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A Virtual Reality Simulator for Basketball Free-Throw Skills Development., , , and . DoCEIS, volume 372 of IFIP Advances in Information and Communication Technology, page 105-112. Springer, (2012)Mulsemedia DIY: A Survey of Devices and a Tutorial for Building Your Own Mulsemedia Environment, , , , and . ACM Comput. Surv., 52 (3): 58:1--58:29 (2019)The Playful Potential of Digital Commensality: Learning from Spontaneous Playful Remote Dining Practices., , , , , , , and . Proc. ACM Hum. Comput. Interact., 6 (CHI): 1-24 (2022)The Future of Eating Together: Exploring the Promises and Challenges of Digital Commensality in the Metaverse., , and . ICDEW, page 212-213. IEEE, (2023)LabXscape: A Prototype for Enhancing Player Experience in Cross-Reality Gameplay., , and . ISMAR Adjunct, page 183-187. IEEE, (2022)Co-creating Meaningful Spaces: Stepping into Virtual Worlds Crafted by People Living with Dementia., , , , and . Conference on Designing Interactive Systems (Companion Volume), page 81-85. ACM, (2023)No Pie in the (Digital) Sky: Co-Imagining the Food Metaverse., , , , , , and . CHI, page 501:1-501:17. ACM, (2023)A study on the quality of experience of crossmodal mulsemedia., , , , , and . MEDES, page 176-182. ACM, (2018)Can Multisensorial Media Improve Learner Experience?, , , , , and . MMSys, page 315-320. ACM, (2017)360° Mulsemedia: A Way to Improve Subjective QoE in 360° Videos., , , , , , and . ACM Multimedia, page 2378-2386. ACM, (2019)