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Mapping Beyond the Uncanny Valley: A Delphi Study on Aiding Adoption of Realistic Digital Faces.

, , and . HICSS, page 1-11. ScholarSpace, (2019)

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Adoption of Communication Media in Virtual Organisations - Case Evidence of Structural Dilemmas., , and . ECIS, page 1046-1057. (2008)Identity-making: A Multimodal Approach for Researching Identity in Social Media., and . ECIS, (2015)Malleable End-User Software., and . Business & Information Systems Engineering, 5 (3): 195-197 (2013)Wither Interpretivism? Re-interpreting interpretation to fit a world of ubiquitous ICT., and . ICIS, Association for Information Systems, (2019)Social Software und Unternehmenskultur, , and . Wirtschaftsinformatik und Management, (2010)The Work of belonging through Technology in Remote Work: a Case Study in tele-Nursing., and . ECIS, page Research Paper 106. (2016)The Beergame in Business-to-Business eCommerce Courses - A Teaching Report.. Bled eConference, page 1. (2008)Beyond deep fakes: Conceptual framework, applications, and research agenda for neural rendering of realistic digital faces., , , and . HICSS, page 1-10. ScholarSpace, (2021)Introduction to the Minitrack on Actors, Agents, and Avatars: Visualizing Digital Humans in E-Commerce and Social Media., , and . HICSS, page 1-2. ScholarSpace, (2022)Digital contact-tracing adoption in the COVID-19 pandemic: IT governance for collective action at the societal level., , , and . Eur. J. Inf. Syst., 29 (6): 731-745 (2020)