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Другие публикации лиц с тем же именем

Gamifying Human Behavior in Urban Crowdsourcing for a Sustainable Smart City., и . iiWAS, стр. 546-555. ACM, (2019)Gamified navigation system: enhancing resident user experience in city exploration., и . UbiComp/ISWC Adjunct, стр. 180-183. ACM, (2020)Collectively Sharing People's Visual and Auditory Capabilities: Exploring Opportunities and Pitfalls., и . SN Comput. Sci., 1 (5): 298 (2020)Middleware Supporting Various Input/Output Devices for Networked Audio and Visual Home Appliances., , и . UCS, том 3598 из Lecture Notes in Computer Science, стр. 157-173. Springer, (2004)Using Aesthetic and Empathetic Expressions to Motivate Desirable Lifestyle., , , , , , и . EuroSSC, том 5279 из Lecture Notes in Computer Science, стр. 220-234. Springer, (2008)A lightweight indoor location model for sentient artefacts using sentient artefacts., , и . SAC, стр. 1624-1631. ACM, (2007)Experiences with building middleware for audio and visual networked home appliances on commodity software.. ACM Multimedia, стр. 611-620. ACM, (2002)Design issues and an empirical study in mobility oriented service development., , и . Mobile Middleware, стр. 1. ACM, (2008)Incorporating fictionality into the real space: a case of enhanced TCG., , , и . UbiComp/ISWC Adjunct, стр. 37-40. ACM, (2015)VR Classroom: Enhancing Learning Experience with Virtual Class Rooms., , , и . ICMU, стр. 1-6. IEEE, (2018)