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Identifying career outcomes as the first step in ICT curricula development.

, , , , , , , and . ACE, page 31-40. Australian Computer Society / ACM, (2013)

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Identifying career outcomes as the first step in ICT curricula development., , , , , , , and . ACE, page 31-40. Australian Computer Society / ACM, (2013)Blood and Violence: Exploring the Impact of Gore in Violent Video Games., , , and . CHI PLAY, page 44-52. ACM, (2016)Action Research in Practice: Balancing the Dual Imperatives., , and . ACIS, (2006)Behaviour Change Wheel Driven Normative Feedback in a Serious Game for Energy Conservation., , and . DiGRA/FDG, Digital Games Research Association/Society for the Advancement of the Science of Digital Games, (2016)Internal versus external recruitment the story of three consecutive project managers in an IT project., , and . CoRR, (2016)ICT Curriculum and Course Structure: the Great Balancing Act., , , , and . ACE, volume 148 of CRPIT, page 21-30. Australian Computer Society, (2014)A Methodology to Integrate Professional Skill Development throughout an ICT Curriculum., , , and . ITiCSE, page 280-286. ACM, (2020)Identifying types of Achievements., and . CGAMES, page 23-30. IEEE Computer Society, (2013)IS Strategy Formulation in a Financial Services Company: The Dual Lens Approach., , and . PACIS, page 109. AISeL, (2007)Game Jams as an Opportunity for Industry Development., , and . DiGRA/FDG, Digital Games Research Association/Society for the Advancement of the Science of Digital Games, (2016)