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Beneficial Dependencies: Design Principles for Narrative Games.. International Conference on Virtual Storytelling, том 3805 из Lecture Notes in Computer Science, стр. 209-218. Springer, (2005)Enrichment of Story Reading with Digital Media., , , и . ICEC, том 9926 из Lecture Notes in Computer Science, стр. 281-285. Springer, (2016)From Another Point of View: Art-E-Fact.. TIDSE, том 3105 из Lecture Notes in Computer Science, стр. 26-35. Springer, (2004)HIP-Storytelling: Hand Interactive Projection for Storytelling., , , и . ICIDS, том 7069 из Lecture Notes in Computer Science, стр. 309-312. Springer, (2011)Introducing the Comic Automaton: Interaction Design Options for an Interactive Comic for Higher Education., , , , , и . ICIDS (2), том 14384 из Lecture Notes in Computer Science, стр. 202-211. Springer, (2023)Designing a Smart Reading Environment with and for Children., , , , , и . TEI, стр. 88-93. ACM, (2018)Virtual Actors in Interactivated Storytelling.. IVA, том 2792 из Lecture Notes in Computer Science, стр. 254-258. Springer, (2003)Blending into the White Box of the Art Museum., , , , , , , , , и 1 other автор(ы). HTTF, стр. 25:1-25:10. ACM, (2019)The Impact of a Digitally-Augmented Reading Instruction on Reading Motivation and Comprehension of Third Graders., , , , , , и . DLI, том 366 из Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, стр. 3-25. Springer, (2020)Wissensvermittlung durch interaktives Erzählen - die Plattform art-E-fact., , и . MuC, стр. 147-156. Oldenbourg Verlag, (2004)