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Mobilizing mocap, motion blending, and mayhem: rig interoperability for crowd simulation on Incredibles 2., , и . SIGGRAPH Talks, стр. 51:1-51:2. ACM, (2018)Everybody's an Effect: Scalable Volumetric Crowds on Pixar's Elemental., , , , и . SIGGRAPH Talks, стр. 33:1-33:2. ACM, (2023)MURE: fast agent based crowd simulation for VFX and Animation., , , и . SIGGRAPH Talks, стр. 56:1-56:2. ACM, (2016)Controllable Neural Style Transfer for Dynamic Meshes., , , , и . SIGGRAPH (Conference Paper Track), стр. 88. ACM, (2024)Brain Springs: Fast Physics for Large Crowds in WALL•E.. IEEE Computer Graphics and Applications, 29 (4): 19-25 (2009)The Incredibles 2: suit up, it might get weird!, , , , , , , , , и 11 other автор(ы). SIGGRAPH Production Sessions, стр. 7:1. ACM, (2018)Singed Silhouettes and Feed Forward Flames: Volumetric Neural Style Transfer for Expressive Fire Simulation., , , и . SIGGRAPH Talks, стр. 40:1-40:2. ACM, (2023)Rivers of rodents: an animation-centric crowds pipeline for Ratatouille., и . SIGGRAPH Sketches, стр. 65. ACM, (2007)Ratatouille: Rivers of Rodents.. SIGGRAPH Dailies, стр. 31:1. ACM, (2010)Procedural shading in RenderMan.. SIGGRAPH ASIA (Courses), стр. 10:1. ACM, (2010)