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Negotiating stereotypes of older adults through avatars., , , и . OZCHI, стр. 218-227. ACM, (2017)Empowering Caregivers of People Living with Dementia to Use Music Therapeutically at Home: Design Opportunities., , , , , , , , , и 2 other автор(ы). OZCHI, стр. 198-209. ACM, (2020)Everyday Uses of Music Listening and Music Technologies by Caregivers and People with Dementia: Survey and Focus Group Study., , , , , , , , , и . CoRR, (2024)Avatar-Mediated Communication in Social VR: An In-depth Exploration of Older Adult Interaction in an Emerging Communication Platform., , , , , , , , , и . CHI, стр. 491:1-491:13. ACM, (2021)Designing the Lost Self: Older Adults' Self-representations in Online Games., , , и . Conference on Designing Interactive Systems, стр. 441-452. ACM, (2018)School's Back: Scaffolding Reminiscence in Social Virtual Reality with Older Adults., , , , , , , , и . Proc. ACM Hum. Comput. Interact., 4 (CSCW3): 1-25 (2020)Exploring the Design of Social VR Experiences with Older Adults., , , , и . Conference on Designing Interactive Systems, стр. 303-315. ACM, (2019)Deploying new technology in residential aged care: staff members' perspectives., , , , , , и . OZCHI, стр. 200-204. ACM, (2018)Designing Virtual Avatars to Empower Social Participation among Older Adults.. CHI Extended Abstracts, стр. 259-262. ACM, (2017)To be (me) or not to be?: photorealistic avatars and older adults., , , и . OZCHI, стр. 503-507. ACM, (2017)