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An Exploration of Exertion in Mixed Reality Systems via the "Table Tennis for Three" Game., , и . The Engineering of Mixed Reality Systems, Springer, (2010)Multimodal Segmentation on a Large Interactive Tabletop: Extending Interaction on Horizontal Surfaces with Gaze., , , и . ISS, стр. 251-260. ACM, (2016)Visualizing use context with picture scenarios in the design process., и . Mobile HCI, стр. 271-274. ACM, (2005)Heuristic Evaluation and Mobile Usability: Bridging the Realism Gap., , , и . Mobile HCI, том 3160 из Lecture Notes in Computer Science, стр. 49-60. Springer, (2004)Abdicating choice: the rewards of letting go., , и . Digit. Creativity, 19 (4): 233-243 (2008)Understanding socially oriented roles and goals through motivational modelling., , , , и . J. Syst. Softw., 85 (9): 2160-2170 (2012)Designing sports: a framework for exertion games., , , , , , и . CHI, стр. 2651-2660. ACM, (2011)Biometric Mirror: Exploring Ethical Opinions towards Facial Analysis and Automated Decision-Making., , , , , , , и . Conference on Designing Interactive Systems, стр. 447-461. ACM, (2019)Remote impact: shadowboxing over a distance., , , и . CHI Extended Abstracts, стр. 3531-3532. ACM, (2009)Prior Knowledge and Redundant Multimedia., и . IEEE International Conference on Multimedia and Expo (II), стр. 605-. IEEE Computer Society, (2000)