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Quantifying the Effect of Visual Impairments on Daily Activities in Virtual, Interactive Environments.

, , , , and . CogSci, cognitivesciencesociety.org, (2023)

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NOIR: Neural Signal Operated Intelligent Robots for Everyday Activities., , , , , , , , , and 4 other author(s). CoRL, volume 229 of Proceedings of Machine Learning Research, page 1737-1760. PMLR, (2023)BEHAVIOR Vision Suite: Customizable Dataset Generation via Simulation., , , , , , , , , and 13 other author(s). CoRR, (2024)Vertical-Horizontal Structured Attention for Generating Music with Chords., , , , and . CoRR, (2020)Quantifying the Effect of Visual Impairments on Daily Activities in Virtual, Interactive Environments., , , , and . CogSci, cognitivesciencesociety.org, (2023)ARNOLD: A Benchmark for Language-Grounded Task Learning With Continuous States in Realistic 3D Scenes., , , , , , , , , and 2 other author(s). ICCV, page 20426-20438. IEEE, (2023)VRKitchen2.0-IndoorKit: A Tutorial for Augmented Indoor Scene Building in Omniverse., , , , and . CoRR, (2022)BEHAVIOR-1K: A Human-Centered, Embodied AI Benchmark with 1, 000 Everyday Activities and Realistic Simulation., , , , , , , , , and 25 other author(s). CoRR, (2024)Triangular Character Animation Sampling with Motion, Emotion, and Relation., , , , and . CoRR, (2022)TeleMoMa: A Modular and Versatile Teleoperation System for Mobile Manipulation., , , , , , , , and . CoRR, (2024)GenMotion: Data-driven Motion Generators for Real-time Animation Synthesis., , , , , , and . CoRR, (2021)