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iGibson 2.0: Object-Centric Simulation for Robot Learning of Everyday Household Tasks., , , , , , , , , and 6 other author(s). CoRL, volume 164 of Proceedings of Machine Learning Research, page 455-465. PMLR, (2021)BEHAVIOR: Benchmark for Everyday Household Activities in Virtual, Interactive, and Ecological Environments., , , , , , , , , and 4 other author(s). CoRL, volume 164 of Proceedings of Machine Learning Research, page 477-490. PMLR, (2021)Identifying Learning Rules From Neural Network Observables., , , and . NeurIPS, (2020)iGibson, a Simulation Environment for Interactive Tasks in Large Realistic Scenes., , , , , , , , , and 4 other author(s). CoRR, (2020)Minimal Images in Deep Neural Networks: Fragile Object Recognition in Natural Images., , and . ICLR (Poster), OpenReview.net, (2019)BEHAVIOR-1K: A Human-Centered, Embodied AI Benchmark with 1, 000 Everyday Activities and Realistic Simulation., , , , , , , , , and 25 other author(s). CoRR, (2024)The Data Efficiency of Deep Learning Is Degraded by Unnecessary Input Dimensions., , , and . Frontiers Comput. Neurosci., (2022)iGibson 1.0: A Simulation Environment for Interactive Tasks in Large Realistic Scenes., , , , , , , , , and 5 other author(s). IROS, page 7520-7527. IEEE, (2021)BEHAVIOR-1K: A Benchmark for Embodied AI with 1, 000 Everyday Activities and Realistic Simulation., , , , , , , , , and 18 other author(s). CoRL, volume 205 of Proceedings of Machine Learning Research, page 80-93. PMLR, (2022)