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Effect of Cognitive Abilities on Crowdsourcing Task Performance., , , , и . INTERACT (1), том 11746 из Lecture Notes in Computer Science, стр. 442-464. Springer, (2019)Network, personality and social capital, , , и . Proceedings of the 4th Annual ACM Web Science Conference, стр. 326--329. ACM, (2012)Modeling what friendship patterns on Facebook reveal about personality and social capital, , , , и . ACM Transactions on Computer-Human Interaction (TOCHI), 21 (3): 17 (2014)Making Sense of Emotion-Sensing: Workshop on Quantifying Human Emotions., , , , , , , , , и 1 other автор(ы). UbiComp/ISWC Adjunct, стр. 226-229. ACM, (2021)Digital Emotion Regulation in Everyday Life., , , , , , и . CHI, стр. 444:1-444:15. ACM, (2022)MicroFog: A framework for scalable placement of microservices-based IoT applications in federated Fog environments., , и . J. Syst. Softw., (марта 2024)Knock the Reality: Virtual Interface Registration in Mixed Reality., , , , , и . VR Workshops, стр. 615-616. IEEE, (2023)"Hi! I am the Crowd Tasker" Crowdsourcing through Digital Voice Assistants., , , , , , , и . CHI, стр. 1-14. ACM, (2020)Who, when, where: Obfuscation preferences in location-sharing applications (CMU-CyLab-11-013), , , , , , , и . (2011)IncluCity: Using contextual cues to raise awareness on environmental accessibility, , , , и . Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility, стр. 17. ACM, (2013)