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Social Networks in "The Mana World" - an Analysis of Social Ties in an Open Source MMORPG, и . International Journal of Multimedia and Ubiquitous Engineering, 11 (3): 257--272 (2016)Agents as Bots -- An Initial Attempt Towards Model-Driven MMORPG Gameplay, , , и . стр. 246--258. Springer International Publishing, Cham, (2017)Multi-agent modeling methods for massivley Multi-Player On-Line Role-Playing Games., , и . MIPRO, стр. 1256-1261. IEEE, (2015)Self-sustainable Agent Organizations in Massively Multi-Player On-Line Role-Playing Games – A Conceptual Framework, , , и . Central European Conference on Information and Intelligent Systems, стр. 213--217. Varazdin, HR, University of Zagreb, Faculty of Organization and Informatics Varazdin, (2016)Fuzzy active rules in mutimodal biometric systems., , и . ITI, стр. 383-388. IEEE, (2008)An Agent-Based Game Engine Layer for Interactive Fiction., , и . PAAMS, том 12946 из Lecture Notes in Computer Science, стр. 385-389. Springer, (2021)Reverse Engineering of the MMORPG Client Protocol., , и . MIPRO, стр. 1099-1104. IEEE, (2019)A roadmap for scalable agent organizations in the Internet of Everything., , и . J. Syst. Softw., (2016)A Conceptual Network Analysis of Gamification Practices in Primary and Secondary Education., и . MIPRO, стр. 1091-1097. IEEE, (2020)A Comparative Study of Gamification in Progamming Education in a Croatian High School., и . MIPRO, стр. 700-704. IEEE, (2020)