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Social Networks in "The Mana World" - an Analysis of Social Ties in an Open Source MMORPG

, and . International Journal of Multimedia and Ubiquitous Engineering, 11 (3): 257--272 (2016)
DOI: 10.14257/ijmue.2016.11.3.25

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Social Networks in "The Mana World" - an Analysis of Social Ties in an Open Source MMORPG, and . International Journal of Multimedia and Ubiquitous Engineering, 11 (3): 257--272 (2016)Agents as Bots -- An Initial Attempt Towards Model-Driven MMORPG Gameplay, , , and . page 246--258. Springer International Publishing, Cham, (2017)Multi-agent modeling methods for massivley Multi-Player On-Line Role-Playing Games., , and . MIPRO, page 1256-1261. IEEE, (2015)Agents as Bots - An Initial Attempt Towards Model-Driven MMORPG Gameplay., , , and . PAAMS, volume 10349 of Lecture Notes in Computer Science, page 246-258. Springer, (2017)A roadmap for scalable agent organizations in the Internet of Everything., , and . J. Syst. Softw., (2016)A Conceptual Network Analysis of Gamification Practices in Primary and Secondary Education., and . MIPRO, page 1091-1097. IEEE, (2020)A Comparative Study of Gamification in Progamming Education in a Croatian High School., and . MIPRO, page 700-704. IEEE, (2020)Towards Agent-Based Simulation of Emerging and Large-Scale Social Networks. Examples of the Migrant Crisis and MMORPGs, , and . European Quarterly of Political Attitudes and Mentalities EQPAM, 5 (4): 1--19 (2016)Visualizing Public Opinion in Croatia Based on Available Social Network Content, , and . European Quarterly of Political Attitudes and Mentalities EQPAM, 5 (1): 22--35 (2016)Mapping of Core Components Based e-Business Standards into Ontology., , and . MTSR, volume 108 of Communications in Computer and Information Science, page 95-106. Springer, (2010)