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How Awe Affects Players' Entertainment Experiences Over Six Weeks of Playing., , и . ICEC, том 13056 из Lecture Notes in Computer Science, стр. 223-235. Springer, (2021)Enjoyment: At the Heart of Media Entertainment, , и . Communication Theory, 14 (4): 388-408 (ноября 2004)The User Experience of Interactive Digital Storytelling: Theory and Measurement., , , и . ICIDS, том 7069 из Lecture Notes in Computer Science, стр. 362-363. Springer, (2011)Explaining the enjoyment of playing video games: the role of competition., , и . ICEC, Carnegie Mellon University, (2003)Interesting, but not Necessarily Effective: Testing a Serious Game with Socially Disadvantaged Children., и . GALA, том 9599 из Lecture Notes in Computer Science, стр. 238-244. Springer, (2015)Exploration of User Reactions to Different Dialog-Based Interaction Styles, , , , и . 4th International Conference on Interactive Digital Storytelling (ICIDS 2011), том 7069 из LNCS, стр. 243-248. Springer, (2011)Die Nutzung von Computerspielen. Interdisziplinäre Perspektiven. Die Computerspieler. Studien zur Nutzung von Computergames, Verlag für Sozialwissenschaften, Wiesbaden, (2008)Media Psychology "is not yet there": Introducing Theories on Media Entertainment to the Presence Debate., и . Presence, 12 (4): 346-359 (2003)A Mature Kind of Fun? Exploring Silver Gamers' Motivation to Play Casual Games - Results from a Large-Scale Online Survey., , , и . HCI (28), том 10298 из Lecture Notes in Computer Science, стр. 280-295. Springer, (2017)A Matter of Closeness: Player-Avatar Relationships as Degree of Including Avatars in the Self., , , , и . ICEC, том 13477 из Lecture Notes in Computer Science, стр. 171-182. Springer, (2022)