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Approaches and Challenges in XR and AI for Health Applications.

, , , , and . SIGGRAPH ASIA Courses, page 2:1-2:147. ACM, (2023)

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The Effect of Virtual Reality on Knowledge Transfer and Retention in Collaborative Group-Based Learning for Neuroanatomy Students., , , , , and . SVR, page 92-101. IEEE, (2020)FirstModulAR: Open-Source Modular Augmented Reality Interfaces for First Responders., , , , , and . VR Workshops, page 1600-1601. IEEE, (2025)Does Adding Physical Realism to Virtual Reality Training Reduce Time Compression?, , , and . VR Workshops, page 61-66. IEEE, (2023)SURVIVRS: Surround Video-Based Virtual Reality for Surgery Guidance., , , , and . VR Workshops, page 191-195. IEEE, (2023)Comparing Visual Search Patterns in Chest X-Ray Diagnostics., , , , , , , and . ETRA, page 4:1-4:6. ACM, (2023)Exploring the effects of image persistence in low frame rate virtual environments., , , and . VR, page 19-26. IEEE Computer Society, (2015)The Effects of Physiologically-Adaptive Virtual Environment on User's Sense of Presence., , , , and . SVR, page 133-142. IEEE, (2018)A Continuous Authentication Technique for XR Utilizing Time-Based One Time Passwords, Haptics, and Kinetic Activity., , , , and . VR Workshops, page 959-960. IEEE, (2023)VR Neuro Game: a Virtual Reality Game to Support Neuroanatomy Teaching and Learning., , , , , and . J. Interact. Syst., 12 (1): 253-268 (November 2021)Evaluating the effects of image persistence on dynamic target acquisition in low frame rate virtual environments., , , , , and . 3DUI, page 133-140. IEEE Computer Society, (2016)