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Medusa: a proximity-aware multi-touch tabletop., , , and . UIST, page 337-346. ACM, (2011)Chronicle: capture, exploration, and playback of document workflow histories., , and . UIST, page 143-152. ACM, (2010)Exploring and reducing the effects of orientation on text readability in volumetric displays., , and . CHI, page 483-492. ACM, (2007)A multi-site field study of crowdsourced contextual help: usage and perspectives of end users and software teams., , , and . CHI, page 217-226. ACM, (2013)Swifter: improved online video scrubbing., , and . CHI, page 1159-1168. ACM, (2013)Technology Transfer of HCI Research Innovations: Challenges and Opportunities., , , , , , and . CHI Extended Abstracts, page 823-828. ACM, (2015)Comet and target ghost: techniques for selecting moving targets., , and . CHI, page 839-848. ACM, (2011)How Novices Use LLM-based Code Generators to Solve CS1 Coding Tasks in a Self-Paced Learning Environment., , , , , and . Koli Calling, page 3:1-3:12. ACM, (2023)Studying the effect of AI Code Generators on Supporting Novice Learners in Introductory Programming., , , , , and . CHI, page 455:1-455:23. ACM, (2023)Forte: User-Driven Generative Design., , , , , , and . CHI, page 496. ACM, (2018)