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Usability and User Experience Evaluation of Touchable Holographic Solutions: A Systematic Mapping Study., , и . IHC, стр. 67:1-67:13. ACM, (2023)A serious game-based platform for measuring treatment adherence., , и . Multim. Tools Appl., 83 (4): 12017-12033 (января 2024)A Software Architecture for Adapting Virtual Reality Content to Mobile Devices., , , , , и . FMN, том 6157 из Lecture Notes in Computer Science, стр. 167-180. Springer, (2010)An middleware for motion capture devices applied to virtual rehab., , и . VR, стр. 171-172. IEEE Computer Society, (2013)An X3D Framework for Developing Adaptive Virtual Environments., , , , и . CGVR, стр. 51-60. CSREA Press, (2010)A Motor Rehabilitation's Motion Range Assessment with Low-Cost Virtual Reality Serious Game., , , и . HealthCom, стр. 1-5. IEEE, (2020)Analysis of Low-Cost Virtual and Augmented Reality Technology in Case of Motor Rehabilitation., , , и . SVR, стр. 161-164. IEEE, (2019)Teaching Multidisciplinary Teams Requirements for Undergraduate Students: an Approach to Augmented Reality Software in Design Thinking Context., , и . FIE, стр. 1-7. IEEE, (2018)A serious game to support the drug misuse prevention for teenagers students., , , и . FIE, стр. 1-6. IEEE Computer Society, (2017)Proposal and Evaluation of a Collaborative IS to Support Systematic Reviews and Mapping Studies., , и . SBSI, стр. 20:1-20:8. ACM, (2022)