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Другие публикации лиц с тем же именем

To Cloud or Not to Cloud: Measuring the Performance of Mobile Gaming., , , , и . MobiGames@MobiSys, стр. 19-24. ACM, (2015)GPU consolidation for cloud games: Are we there yet?, , , , , и . NETGAMES, стр. 1-6. IEEE, (2014)A Clustering and Traffic-Redistribution Scheme for High-Performance IPsec VPNs., , , , и . HiPC, том 3769 из Lecture Notes in Computer Science, стр. 432-443. Springer, (2005)On the Quality of Service of Cloud Gaming Systems., , , , , и . IEEE Trans. Multim., 16 (2): 480-495 (2014)Using Constraint Satisfaction Approach to Solve the Capacity Allocation Problem for Photolithography Area., , и . ICCSA (3), том 3982 из Lecture Notes in Computer Science, стр. 610-620. Springer, (2006)Confessible Threshold Ring Signatures., , , и . ICSNC, стр. 25. IEEE Computer Society, (2006)Secure Content Delivery using Key Composition., , , , и . LCN, стр. 484-485. IEEE Computer Society, (2005)Bounding Peer-to-Peer Upload Traffic in Client Networks., и . DSN, стр. 759-769. IEEE Computer Society, (2007)Ring-A-Bell! How Reliable are Concept Removal Methods For Diffusion Models?, , , , , , , , и . ICLR, OpenReview.net, (2024)QoE-Aware Virtual Machine Placement for Cloud Games., , , , и . NetGames, стр. 12:1-12:2. IEEE/ACM, (2013)