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The visitor as virtual archaeologist: explorations in mixed reality technology to enhance educational and social interaction in the museum.

, , , , , , , , , , and . Virtual Reality, Archeology, and Cultural Heritage, page 91-96. ACM, (2001)

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The Role of Common Information Spaces in CSCW.. HCI (1), page 317-320. Elsevier, (1997)Designing ubiquitous computing to enhance children's interaction in museums., and . IDC, page 62-69. ACM, (2005)The turn to practice in HCI: towards a research agenda., and . CHI, page 3543-3552. ACM, (2014)Explorations in Sonic Browsing., and . BCS HCI, page 117-131. Springer, (1997)Examining life at the code face., , , , and . CHASE, page 5-8. ACM, (2008)"...a load of ould boxology!"., and . Symposium on Designing Interactive Systems, page 41-49. ACM, (2002)The Politics of Design: Representing Work.. Commun. ACM, 38 (9): 66-68 (1995)Shaping experiences in the hunt museum: a design case study., , , , , and . Conference on Designing Interactive Systems, page 205-214. ACM, (2004)CSCW and Organizational Learning (workshop)., , and . CSCW, page 1. ACM, (1996)Taking CSCW Seriously: Supporting Articulation Work, and . Computer Supported Cooperative Work, 1 (1--2): 7-40 (1992)