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The visitor as virtual archaeologist: explorations in mixed reality technology to enhance educational and social interaction in the museum.

, , , , , , , , , , and . Virtual Reality, Archeology, and Cultural Heritage, page 91-96. ACM, (2001)

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Virtual Environments for Data Sharing and Visualisation - Populated Information Terrains., and . IDS, page 168-182. Springer, (1994)Expected, sensed, and desired: A framework for designing sensing-based interaction, , , , , , , , , and 1 other author(s). ACM Transactions on Computer-Human Interaction (TOCHI), 12 (1): 3--30 (2005)Interpersonalizing Intimate Museum Experiences., , , and . CoRR, (2020)Documenting mixed reality performance: the case of CloudPad., , , , , and . Digit. Creativity, 23 (3-4): 159-175 (2012)Using metamorphic relations to verify and enhance Artcode classification., , , , , and . J. Syst. Softw., (2021)Sensibility, Narcissism and Affect: Using Immersive Practices in Design for Embodied Experience., and . Multimodal Technol. Interact., 2 (2): 15 (2018)Five Provocations for a More Creative TAS., , , , , , , and . TAS, page 14:1-14:10. ACM, (2023)CSCP., , , , and . MuC, page 21-29. Teubner, (2002)Reporters, Editors and Presenters: Using Embodied Agents to Report on Online Computer Games., , , and . AAMAS, page 1530-1531. IEEE Computer Society, (2004)The populated web: Browsing, searching and inhabiting the WWW using collaborative virtual environments., , , , and . INTERACT, volume 96 of IFIP Conference Proceedings, page 539-546. Chapman & Hall, (1997)