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A Serious Game to Teach Computing Concepts.

, , , , and . HCI (30), volume 714 of Communications in Computer and Information Science, page 146-153. Springer, (2017)

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"Free Will": A Serious Game to Study the Organization of the Human Brain., , , and . HCI (30), volume 714 of Communications in Computer and Information Science, page 178-183. Springer, (2017)A cytoskeleton linearity measure., , , and . SSIAI, page 45-48. IEEE Computer Society, (2012)An Automatic MRI Brain Volume Alignment Tool., , , and . ITNG, page 438-441. IEEE Computer Society, (2010)Computer-aided tracking of MS lesions., , and . Medical Imaging: Computer-Aided Diagnosis, volume 7963 of SPIE Proceedings, page 79632V. SPIE, (2011)Evaluating Instructor Strategy and Student Learning Through Digital Accessibility Course Enhancements., , , , and . ASSETS, page 377-388. ACM, (2019)An Automatic Brain Alignment Tool., , , and . ITNG, page 348-351. IEEE Computer Society, (2010)A Serious Game to Teach Computing Concepts., , , , and . HCI (30), volume 714 of Communications in Computer and Information Science, page 146-153. Springer, (2017)Assessing Collaboration between Autistic Players: An Engagement Metric., , and . ASSETS, page 311-312. ACM, (2017)eMot-iCan: Design of an assessment game for emotion recognition in players with Autism., , and . SeGAH, page 1-7. IEEE Computer Society, (2016)The Science of Computing: Concepts and Current Technologies., , and . ITNG, page 963-968. IEEE Computer Society, (2009)