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A Serious Game to Teach Computing Concepts.

, , , , and . HCI (30), volume 714 of Communications in Computer and Information Science, page 146-153. Springer, (2017)

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Discrete Stochastic Submodular Maximization: Adaptive vs. Non-adaptive vs. Offline., , and . CIAC, volume 9079 of Lecture Notes in Computer Science, page 235-248. Springer, (2015)Motivated by Inclusion: Understanding Students' Empathy and Motivation to Design Accessibly Across a Spectrum of Disabilities., and . SIGCSE (1), page 680-686. ACM, (2024)A Serious Game to Teach Computing Concepts., , , , and . HCI (30), volume 714 of Communications in Computer and Information Science, page 146-153. Springer, (2017)Who Wins? A Comparison of Accessibility Simulation Games vs. Classroom Modules., and . SIGCSE (1), page 214-220. ACM, (2023)From Awareness to Action: Teaching Software Accessibility for Neurodiverse Users., , , , and . SIGCSE (1), page 687-693. ACM, (2024)On the Goal Value of a Boolean Function., , and . ISAIM, (2016)Accessible Adventures: Teaching Accessibility to High School Students Through Games., , , , and . CoRR, (2024)Game Development with a Serious Focus., and . SIGCSE, page 652-657. ACM, (2018)Adaptivity Gaps for the Stochastic Boolean Function Evaluation Problem., , , and . WAOA, volume 13538 of Lecture Notes in Computer Science, page 190-210. Springer, (2022)A Game-Changing Instructor Tool to Reinforce Coding Concepts., and . SIGCSE, page 1306. ACM, (2020)