Author of the publication

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Privacy, Technology and Telehealth: Canadian Older Adults Voice Their Concerns., , and . HCI (33), volume 14043 of Lecture Notes in Computer Science, page 145-159. Springer, (2023)Tech Mentors, Warm Experts and Digital Care Work: Pandemic Lessons from a Remote Digital Literacy Training Program for Older Adults., and . HCI (29), volume 13330 of Lecture Notes in Computer Science, page 411-431. Springer, (2022)Caring in the Digital Age: Implications of a Telehealth Self-evaluation Tool for Informal Caregivers in Québec, Canada., , , and . HCI (45), volume 15810 of Lecture Notes in Computer Science, page 307-320. Springer, (2025)The Relationship Between the Seniors' Appraisal of Cognitive-Training Games and Game-Related Stress Is Complex: A Mixed-Methods Study., , and . HCI (44), volume 12426 of Lecture Notes in Computer Science, page 586-607. Springer, (2020)"Just Because You're Older...": Seniors Respond to Telecom Sales Practices in Canada., and . HCI (27), volume 12207 of Lecture Notes in Computer Science, page 231-244. Springer, (2020)A Social-Media Study of the Older Adults Coping with the COVID-19 Stress by Information and Communication Technologies., , , , and . HCI (29), volume 13330 of Lecture Notes in Computer Science, page 346-364. Springer, (2022)Media Arts Revisited: MARs, and . Canadian Journal of Communication, (March 2012)Promising Practices in Collaborative Digital Literacy and Digital Media-Making with Older Adults., and . HCI (26), volume 10926 of Lecture Notes in Computer Science, page 492-504. Springer, (2018)For Whom the Games Toll: A Qualitative and Intergenerational Evaluation of What is Serious in Games for Older Adults., , , , , , , , and . Comput. Games J., 9 (2): 221-244 (2020)Voices from Beyond., , , and . Handbook of Research on Urban Informatics, IGI Global, (2009)