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Stepwise Approach to Accessible MOOC Development.

, , , , , , and . AAATE Conf., volume 217 of Studies in Health Technology and Informatics, page 227-234. IOS Press, (2015)

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Stepwise Approach to Accessible MOOC Development., , , , , , and . AAATE Conf., volume 217 of Studies in Health Technology and Informatics, page 227-234. IOS Press, (2015)Game Learning Patterns. Learning in the Synergy of Multiple Disciplines, Proceedings of the EC-TEL 2009, volume 5794 of Lecture Notes in Computer Science, Berlin/Heidelberg, Springer, (October 2009)Intracranial Aneurysm Rupture Risk Estimation Utilizing Vessel-Graphs and Machine Learning., , , , and . CADA@MICCAI, volume 12643 of Lecture Notes in Computer Science, page 93-103. Springer, (2020)A random shuffle method to expand a narrow dataset and overcome the associated challenges in a clinical study: a heart failure cohort example., , , , , , , and . CoRR, (2020)Effects of Game Design Patterns on Basic Life Support Training Content., , and . J. Educ. Technol. Soc., 16 (1): 275-285 (2013)Ambient Displays and Game Design Patterns., , , and . EC-TEL, volume 6383 of Lecture Notes in Computer Science, page 512-517. Springer, (2010)Deep-Learning-Based Myocardial Pathology Detection., , , , , and . M&Ms and EMIDEC/STACOM@MICCAI, volume 12592 of Lecture Notes in Computer Science, page 369-377. Springer, (2020)Universal Design Based Evaluation Framework for Design of Wearables., and . AHFE (24), volume 608 of Advances in Intelligent Systems and Computing, page 105-116. Springer, (2017)Applying Universal Design Principles to Themes for Wearables., , and . HCI (8), volume 9176 of Lecture Notes in Computer Science, page 550-560. Springer, (2015)Game-Based Life-Long Learning, , , and . E-Infrastructures and Technologies for Lifelong Learning: Next Generation Environments, IGI Global, Hershey, PA, (2010)