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Six Human-Centered Artificial Intelligence Grand Challenges., , , , , , , , , and 16 other author(s). Int. J. Hum. Comput. Interact., 39 (3): 391-437 (2023)A Fog Computing Approach for Predictive Maintenance., , , , , , , , , and 5 other author(s). CAiSE Workshops, volume 349 of Lecture Notes in Business Information Processing, page 139-147. Springer, (2019)A Cloud-to-edge Architecture for Predictive Analytics., , , , , , , , , and 4 other author(s). EDBT/ICDT Workshops, volume 2322 of CEUR Workshop Proceedings, CEUR-WS.org, (2019)Adaptive Voice Interaction for 3D Representation of Cultural Heritage Site., , and . CISIS, page 729-733. IEEE Computer Society, (2010)EntityBot: Supporting Everyday Digital Tasks with Entity Recommendations., , , , , , , and . RecSys, page 753-756. ACM, (2021)EntityBot: Actionable Entity Recommendations for Everyday Digital Task., , , , , , , and . CHI Extended Abstracts, page 208:1-208:4. ACM, (2022)Embedded Knowledge-Based Speech Detectors for Real-Time Recognition Tasks., , , , , and . ICPP Workshops, page 353-360. IEEE Computer Society, (2006)Crowdboard: Augmenting In-Person Idea Generation with Real-Time Crowds., , , , , and . Creativity & Cognition, page 106-118. ACM, (2017)A Multichannel Information System to Build and Deliver Rich User-Experiences in Exhibits and Museums., , , , , , , and . BWCCA, page 57-64. IEEE Computer Society, (2011)The design of interfaces for multi-robot path planning and control., and . ARSO, page 7-13. IEEE, (2014)