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EntityBot: Actionable Entity Recommendations for Everyday Digital Task.

, , , , , , , and . CHI Extended Abstracts, page 208:1-208:4. ACM, (2022)

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Why do Users Issue Good Queries?: Neural Correlates of Term Specificity., , , and . SIGIR, page 375-384. ACM, (2019)Introducing Kupla UI: a generic interactive wall user interface based on physics modeled spherical content widgets., , , , and . ITS, page 301-304. ACM, (2013)Theory-Driven Collocated CMC: A Study of Collocated Mediated Interaction as a Public Sphere., , , and . CHI, page 4534-4547. ACM, (2017)Saving is fun: designing a persuasive game for power conservation., , , , , , , , , and 2 other author(s). Advances in Computer Entertainment Technology, page 16. ACM, (2011)Near real time energy monitoring for end users: Requirements and sample applications., , , , , , and . SmartGridComm, page 451-456. IEEE, (2011)OUTMedia - Symbiotic Service for Music Discovery in Urban Augmented Reality., , , and . Symbiotic, volume 8820 of Lecture Notes in Computer Science, page 61-71. Springer, (2014)Reach out and touch me: effects of four distinct haptic technologies on affective touch in virtual reality., , , , , and . ICMI, page 341-348. ACM, (2016)T4Tags 2.0: A Tangible System for Supporting Users' Needs in the Domestic Environment., , , and . TEI, page 38-43. ACM, (2016)ElectroEmotion - A tool for producing emotional corpora collaboratively., , and . ACII, page 1-7. IEEE Computer Society, (2009)Total Immersion: Designing for Affective Symbiosis in a Virtual Reality Game with Haptics, Biosensors, and Emotive Agents., , , , and . Symbiotic, volume 9961 of Lecture Notes in Computer Science, page 23-37. (2016)