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Другие публикации лиц с тем же именем

Sensory Alignment in Immersive Entertainment., , , и . CHI, стр. 700. ACM, (2019)Designing Digital Climbing Experiences through Understanding Rock Climbing Motivation., и . ICEC, том 8770 из Lecture Notes in Computer Science, стр. 92-99. Springer, (2014)13 Game Lenses for Designing Diverse Interactive Jogging Systems., , , и . CHI PLAY, стр. 43-56. ACM, (2017)Towards a 2nd Person Perspective on Bodily Play., , , , , , , и . CHI PLAY (Companion), стр. 539-547. ACM, (2018)Limited Control Over the Body as Intriguing Play Design Resource., , , , , , , , , и 1 other автор(ы). CHI, стр. 435:1-435:16. ACM, (2021)Experiencing the Body as Play., , , и . CHI, стр. 210. ACM, (2018)JoggAR: a mixed-modality AR approach for technology-augmented jogging., , , , и . SIGGRAPH Asia Mobile Graphics and Interactive Applications, стр. 33:1. ACM, (2015)Designing Digital Vertigo Games.. Conference on Designing Interactive Systems (Companion Volume), стр. 25-26. ACM, (2016)Reindeer & wolves: exploring sensory deprivation in multiplayer digital bodily play., , , , и . CHI PLAY, стр. 411-412. ACM, (2014)Health monitoring using gait phase effects., , и . PETRA, ACM, (2010)