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Research Trends in Technology-based Learning from 2000 to 2009: A content Analysis of Publications in Selected Journals.

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Prepare your own device and determination (PYOD): a successfully promoted mobile learning mode in Taiwan., , and . IJMLO, 11 (2): 87-107 (2017)Effects of Web Issue-Quest Approaches with Different Prompting Strategies on Students' Learning Performance in a Natural Science Course., , , and . IIAI-AAI, page 300-305. IEEE, (2018)Impacts of a Mobile Childbirth Educational Game on Learning Achievement, Self-Efficacy and Postnatal Depression for Puerperal Women., and . IIAI-AAI, page 350-353. IEEE, (2018)Effects of Integrating a Personalization Mechanism into the Flipped Learning Approach on Students' Learning Achievement and Behaviors., and . IIAI-AAI, page 278-281. IEEE, (2019)An innovative consensus map-embedded collaborative learning system for ER diagram learning: sequential analysis of students' learning achievements., and . Interact. Learn. Environ., 27 (3): 410-425 (2019)A Context-Aware Progressive Inquiry-Based Augmented Reality System to Improving Students' Investigation Learning Abilities for High School Geography Courses., and . IIAI-AAI, page 353-356. IEEE Computer Society, (2016)Effects of Computerized Collaborative Concept Map Approach on Students' Learning Achievements and Cognitive Loads., , and . ICALT, page 258-262. IEEE Computer Society, (2012)Impacts of Concept Map-Based Collaborative Mobile Gaming on English Grammar Learning Performance and Behaviors., , and . J. Educ. Technol. Soc., 22 (2): 86-100 (2019)Research Trends in Technology-based Learning from 2000 to 2009: A content Analysis of Publications in Selected Journals., , , , , , and . J. Educ. Technol. Soc., 15 (2): 354-370 (2012)Developing a Game-Based Learning System with Two-Tier Diagnostic Tool for Math Courses., , , and . IIAI-AAI, page 363-366. IEEE Computer Society, (2015)