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Research Trends in Technology-based Learning from 2000 to 2009: A content Analysis of Publications in Selected Journals.

, , , , , , and . J. Educ. Technol. Soc., 15 (2): 354-370 (2012)

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A creative thinking approach to enhancing the web-based problem solving performance of university students., , and . Comput. Educ., (2014)Augmenting paper-based reading activity with direct access to digital materials and scaffolded questioning., , , and . Comput. Educ., 57 (2): 1705-1715 (2011)Evolution Is not enough: Revolutionizing Current Learning Environments to Smart Learning Environments., , , and . Int. J. Artif. Intell. Educ., 26 (2): 561-581 (2016)Exploring blockchain technology and its potential applications for education., , , and . Smart Learn. Environ., 5 (1): 1 (2018)Studying Research Collaboration Patterns via Co-authorship Analysis in the Field of TeL: The Case of Educational Technology & Society Journal., , , , and . J. Educ. Technol. Soc., 17 (4): 1-16 (2014)Trends in Educational Technology through the Lens of the Highly Cited Articles Published in the Journal of Educational Technology and Society., , , and . J. Educ. Technol. Soc., 16 (2): 3-20 (2013)Analysis of Peer Interaction in Learning Activities with Personal Handhelds and Shared Displays., , , and . J. Educ. Technol. Soc., 12 (3): 127-142 (2009)Development and evaluation of multimedia whiteboard system for improving mathematical problem solving., , and . Comput. Educ., 46 (2): 105-121 (2006)User-Centered Design of Interactive Gesture-Based Fitness Video Game for Elderly., , , and . ICSLE, page 393-397. Springer, (2014)A Learner Behavioral Anslysis on the Effectiveness of Scaffoldings for Language Learning with Educational Robots and IoT-Based Tangible Objects., and . ICALT, page 152-154. IEEE, (2023)