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Generating Manipulation Sequences using Reinforcement Learning and Behavior Trees for Peg-In-Hole Task.

, , , and . SMC, page 2715-2720. IEEE, (2022)

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Understanding, Measuring, and Designing User Experience: The Causal Relationship Between the Aesthetic Quality of Products and User Affect., and . HCI (1), volume 4550 of Lecture Notes in Computer Science, page 340-349. Springer, (2007)Generating Manipulation Sequences using Reinforcement Learning and Behavior Trees for Peg-In-Hole Task., , , and . SMC, page 2715-2720. IEEE, (2022)Federated Multi-organ Dynamic Attention Segmentation Network with Small CT Dataset., , , , , , and . CMMCA@MICCAI, volume 14243 of Lecture Notes in Computer Science, page 42-50. Springer, (2023)A Robot Architecture of Hierarchical Finite State Machine for Autonomous Mobile Manipulator., , , and . ICIRA (3), volume 10464 of Lecture Notes in Computer Science, page 425-436. Springer, (2017)Differentially Private Matrix Completion via Distributed Matrix Factorization., , , , and . TrustCom/BigDataSE, page 1628-1631. IEEE, (2018)Robot Brush-Writing System of Chinese Calligraphy Characters., , , and . ICIRA (6), volume 11745 of Lecture Notes in Computer Science, page 86-96. Springer, (2019)Let's reward step by step: Step-Level reward model as the Navigators for Reasoning., , , , , , and . CoRR, (2023)3D Grasping Pose Detection Method Based on Improved PointNet Network., , , and . ICCSIP, volume 1515 of Communications in Computer and Information Science, page 389-402. Springer, (2021)Audio Mixing Inversion via Embodied Self-supervised Learning., , and . Mach. Intell. Res., 21 (1): 55-62 (February 2024)Hanayo: Harnessing Wave-like Pipeline Parallelism for Enhanced Large Model Training Efficiency., , , and . SC, page 56:1-56:13. ACM, (2023)