Author of the publication

PsiNet: Toward Understanding the Design of Brain-to-Brain Interfaces for Augmenting Inter-Brain Synchrony.

, , , , , , , and . CHI, page 434:1-434:18. ACM, (2024)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Learning Options From Demonstrations: APac-ManCase Study., , , , and . IEEE Trans. Games, 10 (1): 91-96 (2018)Stress visualization in geometrically complex structures using Thermoelastic Stress Analysis and Augmented Reality., , , , , , , , and . VRST, page 78:1-78:2. ACM, (2023)Backwards Memory Allocation and Improved OIT., , and . PG (Short Papers), Eurographics Association, (2013)Deriving Subgoals Autonomously to Accelerate Learning in Sparse Reward Domains., , and . AAAI, page 881-889. AAAI Press, (2019)Evaluating micro-guidance sonification methods in manual tasks for Blind and Visually Impaired people., , and . OZCHI, page 260-271. ACM, (2022)A survey of procedural terrain generation techniques using evolutionary algorithms., , and . IEEE Congress on Evolutionary Computation, page 1-8. IEEE, (2012)An Improved Friction Model for Cloth Simulation., , and . PG (Short Papers), Eurographics Association, (2013)Reducing Perceived Waiting Time in Theme Park Queues via an Augmented Reality Game., , , , , , , , and . ACM Trans. Comput. Hum. Interact., 27 (1): 3:1-3:30 (2020)SCONE-GAN: Semantic Contrastive learning-based Generative Adversarial Network for an end-to-end image translation., , , , , , and . CVPR Workshops, page 1111-1120. IEEE, (2023)Cooking in the Dark: Exploring Spatial Audio as MR Assistive Technology for the Visually Impaired., , , , , , , , , and . INTERACT (5), volume 12936 of Lecture Notes in Computer Science, page 318-322. Springer, (2021)