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PsiNet: Toward Understanding the Design of Brain-to-Brain Interfaces for Augmenting Inter-Brain Synchrony.

, , , , , , , and . CHI, page 434:1-434:18. ACM, (2024)

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GrabAmps: grab a wire to sense the current flow., , , , and . AH, page 30. ACM, (2017)Jammify: Interactive Multi-sensory System for Digital Art Jamming., , , , and . INTERACT (5), volume 12936 of Lecture Notes in Computer Science, page 23-41. Springer, (2021)CapMat: A Smart Foot Mat for User Authentication., , , , and . AH, page 42:1-42:2. ACM, (2019)Towards using Involuntary Body Gestures for Measuring the User Engagement in VR Gaming., , , , and . UIST (Adjunct Volume), page 5:1-5:3. ACM, (2022)GymSoles: Improving Squats and Dead-Lifts by Visualizing the User's Center of Pressure., , , , and . CHI, page 174. ACM, (2019)PsiNet: Toward Understanding the Design of Brain-to-Brain Interfaces for Augmenting Inter-Brain Synchrony., , , , , , , and . CHI, page 434:1-434:18. ACM, (2024)Exploring an Extended Reality Floatation Tank Experience to Reduce the Fear of Being in Water., , , , , , and . CHI, page 1004:1-1004:17. ACM, (2024)Grand challenges in WaterHCI., , , , , , , , , and 12 other author(s). CHI, page 225:1-225:18. ACM, (2024)Touch me Gently: Recreating the Perception of Touch using a Shape-Memory Alloy Matrix., , , , and . CHI, page 1-12. ACM, (2020)Uncovering the Potential of the Foot as a Source of User Information.. UbiComp/ISWC Adjunct, page 541-546. ACM, (2018)