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GPU compute for graphics.. SIGGRAPH ASIA Courses, стр. 8:1-8:148. ACM, (2014)UB1 - a recurrent neural network based parallel machine for solving simultaneous linear equations., , , , и . SBRN, стр. 14-18. IEEE Computer Society, (1997)Compute for graphics.. SIGGRAPH Asia Courses, стр. 4:1-4:94. ACM, (2012)A space-efficient and hardware-friendly implementation of Ptex., , и . SIGGRAPH Asia Sketches, стр. 31:1-31:2. ACM, (2011)OpenGL: the DirectX perspective.. SIGGRAPH Asia Courses, стр. 7:1-7:49. ACM, (2012)OpenGL and DirectX.. SIGGRAPH ASIA Courses, стр. 10:1-10:79. ACM, (2013)GPU compute for graphics.. SIGGRAPH ASIA Courses, стр. 9:1-9:123. ACM, (2013)Velocity-based modeling of physical interactions in dense crowds., , , , , и . Vis. Comput., 31 (5): 541-555 (2015)Deferred Shading for Order-Independent Transparency., , и . Eurographics (Short Papers), стр. 49-52. Eurographics Association, (2014)Texel Shading., и . Eurographics (Short Papers), стр. 73-76. Eurographics Association, (2016)