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Hierarchical caustic maps.. SI3D, page 163-171. ACM, (2008)Voxel-space ambient occlusion., , and . SI3D, ACM, (2010)Interactive backprojected soft shadows with an occlusion camera shadow map., and . SIGGRAPH Posters, page 179. ACM, (2007)Introduction to real-time ray tracing., , and . SIGGRAPH Courses, page 13:1-13:155. ACM, (2019)Guest Editor's Introduction to the Special Section on I3D., and . IEEE Trans. Vis. Comput. Graph., 25 (2): 1269 (2019)Rearchitecting Spatiotemporal Resampling for Production., and . High Performance Graphics (Symposium Papers), Eurographics Association, (2021)A Gentle Introduction to ReSTIR Path Reuse in Real-Time., , , , , , and . SIGGRAPH Courses, page 1:1-1:38. ACM, (2023)Interactive image-space techniques for approximating caustics., and . SI3D, page 153-160. ACM, (2006)Frustum-Traced Irregular Z-Buffers: Fast, Sub-Pixel Accurate Hard Shadows., , and . IEEE Trans. Vis. Comput. Graph., 22 (10): 2249-2261 (2016)Interactive refractions with total internal reflection., and . Graphics Interface, volume 234 of ACM International Conference Proceeding Series, page 185-190. ACM Press, (2007)