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Foveated AR: dynamically-foveated augmented reality display., , , , , , , , , and 4 other author(s). ACM Trans. Graph., 38 (4): 99:1-99:15 (2019)A Taxonomy of Bidirectional Scattering Distribution Function Lobes for Rendering Engineers., , , , , , and . MAM@EGSR, page 25-28. Eurographics Association, (2020)Indirection mapping for quasi-conformal relief texturing., and . SI3D, page 191-198. ACM, (2008)Adaptive temporal antialiasing., , , , and . High Performance Graphics, page 1:1-1:4. ACM, (2018)Audiovisual Inputs for Learning Robust, Real-time Facial Animation with Lip Sync., , , , , , , , , and . MIG, page 12:1-12:12. ACM, (2023)Real-time bump map deformations., , and . SIGGRAPH Posters, page 1. ACM, (2004)World space servoing for character animation under simulation., , and . SIGGRAPH Sketches, page 30. ACM, (2006)Latency of 30 ms Benefits First Person Targeting Tasks More Than Refresh Rate Above 60 Hz., , , , , , , and . SIGGRAPH Asia Technical Briefs, page 110-113. ACM, (2019)Enhancing Multilingual Voice Toxicity Detection with Speech-Text Alignment., , , , and . CoRR, (2024)Correlation-aware semi-analytic visibility for antialiased rendering., , , and . High Performance Graphics, page 2:1-2:4. ACM, (2018)