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ShoeSense: a new perspective on gestural interaction and wearable applications.

, , , , and . CHI, page 1239-1248. ACM, (2012)

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Informing the Design of Direct-Touch Tabletops., , , , , , , , , and 1 other author(s). IEEE Computer Graphics and Applications, 26 (5): 36-46 (2006)Supporting Subtlety with Deceptive Devices and Illusory Interactions., , , and . CHI, page 1489-1498. ACM, (2015)LivOlay: interactive ad-hoc registration and overlapping of applications for collaborative visual exploration., , , , , and . CHI, page 1357-1360. ACM, (2008)TrailMap: facilitating information seeking in a multi-scale digital map via implicit bookmarking., , and . CHI, page 3009-3018. ACM, (2013)Designing user interfaces for multi-touch and gesture devices., , and . CHI Extended Abstracts, page 2755-2758. ACM, (2009)StickyPie: A Gaze-Based, Scale-Invariant Marking Menu Optimized for AR/VR., , , , , and . CHI, page 739:1-739:16. ACM, (2021)WeSpace: the design development and deployment of a walk-up and share multi-surface visual collaboration system., , , , and . CHI, page 1237-1246. ACM, (2009)PseudoBend: Producing Haptic Illusions of Stretching, Bending, and Twisting Using Grain Vibrations., , and . UIST, page 803-813. ACM, (2019)Plane, Ray, and Point: Enabling Precise Spatial Manipulations with Shape Constraints., , , , and . UIST, page 1185-1195. ACM, (2019)XR Input Error Mediation for Hand-Based Input: Task and Context Influences a User's Preference., , , , , and . ISMAR, page 1006-1015. IEEE, (2023)