Author of the publication

Methodology to Develop Ontological Building Information Model for Energy Management System in Building Operational Phase.

, , , and . IC3K, volume 454 of Communications in Computer and Information Science, page 168-181. Springer, (2013)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Semantic Web-Enabled Intelligent VR Tutoring System for Engineering Education: A Theoretical Framework., , , , , and . VR Workshops, page 1-2. IEEE, (2024)Teaching Methodology for Virtual Reality Practical Course in Engineering Education., , and . VARE, volume 25 of Procedia Computer Science, page 251-260. Elsevier, (2013)New Techniques for Hand Pose Estimation Based on Kinect Depth Data., , , and . EuroVR, Eurographics Association, (2014)Methodology for Immersive Emotional Assessment of Virtual Product Design by Customers., , and . EGVE/EuroVR, page 77-82. Eurographics Association, (2013)Experiencing Physical and Technical Phenomena in Schools Using Virtual Reality Driving Simulator., , and . HCI (15), volume 8524 of Lecture Notes in Computer Science, page 50-61. Springer, (2014)Ontology Development towards Expressive and Reasoning-enabled Building Information Model for an Intelligent Energy Management System., , , and . KEOD, page 38-47. SciTePress, (2013)The impact of motion in virtual environments on memorization performance., , , , and . CIVEMSA, page 104-109. IEEE, (2013)Limits and Benefits of Using Telepresence Robots for Educational Purposes., , , , , , , , and . ICL (2), volume 634 of Lecture Notes in Networks and Systems, page 23-33. Springer, (2022)An Adaptive Learning Environment for Industry 4.0 Competencies Based on a Learning Factory and Its Immersive Digital Twin., , , , , and . CSEDU (1), page 720-731. SCITEPRESS, (2024)Serious Game Concept to Promote Citizen Engagement for the Energy Transition Using Virtual Reality and Web Platforms., , , and . IMCL, volume 411 of Lecture Notes in Networks and Systems, page 601-612. Springer, (2021)