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A Mapping Methodology for Designing Software Task Pipelines for Embedded Signal Processing., , и . IPPS/SPDP Workshops, том 1388 из Lecture Notes in Computer Science, стр. 937-944. Springer, (1998)Optimizing Cache Locality for Irregular Data Accesses on Many-Core Intel Xeon Phi Accelerator Chip., , и . HPCC/CSS/ICESS, стр. 153-156. IEEE, (2014)The physical-virtual table: exploring the effects of a virtual human's physical influence on social interaction., , , , и . VRST, стр. 25:1-25:11. ACM, (2018)Memory-Efficient Parallelization of 3D Lattice Boltzmann Flow Solver on a GPU., , и . HiPC, стр. 315-324. IEEE Computer Society, (2015)Evaluating Security Algorithms in the Substation Communication Architecture., , и . ScalCom-EmbeddedCom, стр. 314-318. IEEE Computer Society, (2009)Analysis of Peripheral Vision and Vibrotactile Feedback During Proximal Search Tasks with Dynamic Virtual Entities in Augmented Reality., , , , , , , , , и . SUI, стр. 3:1-3:9. ACM, (2019)High performance parallel KMP algorithm on a heterogeneous architecture., , и . Clust. Comput., 23 (3): 2205-2217 (2020)Breaking the Mona Lisa Effect: Enhancing Eye Contact with Virtual Humans in 2D Display Environments., , и . APMAR, том 3467 из CEUR Workshop Proceedings, CEUR-WS.org, (2023)Effects of Synchronized Leg Motion in Walk-in-Place Utilizing Deep Neural Networks for Enhanced Body Ownership and Sense of Presence in VR., , , и . VRST, стр. 12:1-12:10. ACM, (2020)Exploring social presence transfer in real-virtual human interaction., , , , , , и . VR, стр. 165-166. IEEE Computer Society, (2016)