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Evaluating visitors' experience in museum: Comparing artificial intelligence and multi-partitioned analysis., , , , , , , , , и 5 other автор(ы). Digit. Appl. Archaeol. Cult. Heritage, (2024)The Etruscanning project: Gesture-based interaction and user experience in the virtual reconstruction of the Regolini-Galassi tomb., , и . Digital Heritage (2), стр. 653-660. IEEE, (2013)Interface design for serious game visual strategies the case study of "Imago Bononiae"., и . Digital Heritage, стр. 623-626. IEEE, (2015)A contextualized educational museum experience connecting objects, places and themes through mobile virtual museums., , , и . DigitalHERITAGE (1), стр. 337-340. IEEE, (2015)Archeovirtual 2011: An evaluation approach to virtual museums., , , , и . VSMM, стр. 25-32. IEEE, (2012)Virtual museums and audience studies: the case of "Keys To Rome" exhibition., , и . DigitalHERITAGE (1), стр. 373-376. IEEE, (2015)Evaluation of the educational potentials - interactive technologies applied to Cultural Heritage., и . Digital Heritage, стр. 329-332. IEEE, (2015)Bringing the Illusion of Reality Inside Museums - A Methodological Proposal for an Advanced Museology Using Holographic Showcases., , , , и . Informatics, 6 (1): 2 (2019)A Novel Immersive VR Game Model for Recontextualization in Virtual Environments: The μVRModel., , и . Multimodal Technol. Interact., 2 (2): 20 (2018)Engaging and shared gesture-based interaction for museums the case study of K2R international expo in Rome., , , , и . DigitalHERITAGE (1), стр. 263-270. IEEE, (2015)